Mobile Learning Design

Mobile Learning Design

By Mark Sivy

The use of mobile devices such as smartphones and tablets has greatly increased the past few years. More people are now accessing learning content via their favored piece of portable tech…assuming that the content is mobile ready. Preparing content and resources to include mobile learning requires specialized responsive design practices such as:

  • Should be specifically designed to be visible and interactive on a variety of devices.
  • Addresses immediate personal learning needs – concise and on-demand.
  • Allows for content retrieval that is self-directed and self-paced.
  • Empowers the learner to take more responsibility for their learning.
  • Facilitates immediate learner collaboration and communication.

smartphone

Development

The development of mobile learning requires the consideration of multiple points. So for starters, a general recommendation that can be applied at all levels is to Keep It Simple. Overall, the design should be clean, easy to navigate, and ubiquitously functional. Remember mobile learning is NOT about adapting or squeezing entire e-learning courses for delivery to a mobile device, but is more about just-in-time or chunked information. The design and development needs to be originally created for mobile learning, and every learning situation is unique.

ADDIE

Considerations

Before getting into specifics, here are some overarching considerations to get you thinking:

  • Know the digital devices the learners will be using. What operating systems will be used? Will the content stream through wireless or mobile services? What size screens do the devices have?
  • Know the recipients of the content. Will they be teenagers, young adults, or adults? What languages do they speak? Are they full-time learners or employees? Are there any accessibility considerations?
  • Know your development tools and formats. Will the content be text, audio, or video? What screen orientation will be used? Will Flash or HTML5 be used and how? Are your development technologies supportive of mobile device content?
  • Know the subject matter and how it is best presented. How interactive should it be? What learning theories will be applied? How can it be chunked for mobile learning? What strategies will be used to present and connect the chunks into a course learning sequence?

Now getting down to the nitty gritty, there are several developmental elements that need to be considered. Next you will find these elements and some associated points for each.

The Learner

  • Hold each learning segment to a maximum of 10 minutes.
  • Keep scrolling to a minimum.
  • Try to avoid external links, but notify the learners if you use them.
  • If you quiz, keep questions and responses short.
  • Consider how the learner will input or interact with the device.
  • Involve learners in development and usability testing.

The Technology

  • The interface should be simple and intuitive.
  • Try to use formats that are cross-compatible with multiple devices.
  • If a specific device will be used (i.e., iPad or Chromebook), then research and design accordingly.
  • Be considerate of bandwidth limitations.
  • Optimize audio and video files or files that will be downloaded.

Reader

The Visual Design

  • Use a white background
  • Keep the visuals and font clean and simple
  • Use images instead of descriptive text when possible
  • Don’t use text in images
  • Apply bold and strong visuals
  • Keep font no less than 12pt
  • Use large, well-place buttons

The Content Design

  • Keep text focused, relevant, and minimalistic.
  • Be creative.
  • Apply appropriate learning theories and guidelines.
  • Use an agile learning development process combined with an instructional systems design approach such as ADDIE.
  • Have developers and learners preview the design.

Reflection Point – “One training event is not sufficient for people to transfer learning to new situations. If you are seeking strong retention and learning transfer, people need distributed learning and performance support.” ~ Connie Malamed

Know Your Adult Learners

Know Your Adult Learners

by Mark Sivy

The writing of this post was prompted by the all too common contrary treatment of adult learners in academic and corporate settings. Learning for adults is often treated as an extension of traditional public education, which itself is in desperate need of updating. As an adult, the motivations, challenges, psychology, and mechanics of learning are significantly different from those that exist for K-12 and undergraduate programs. These differences need to be recognized, acknowledged, and integrated into instructional practice.

Adult LearnersBackground

Even though no single theorist’s approach comprehensively applies to all adults, one of the most well-known of contemporary adult learning theorists is Malcolm Knowles. His assumptions align with previous work of noted individuals such as Jean Piaget and Dusan Savicevic and concurrent work by experts such as Kathryn Cross and Jack Mezirow.

Adult Learner Characteristics

So for a start, the first six items that I present are based upon Malcolm Knowles’ (1984) assumptions of adult learning characteristics. I then follow up with some of my own, which I highly doubt are original, yet they are important to consider.

  1. Adults have transitioned from being dependent learners to being self-directed. This translates into the abilities to: a) have control over their learning process, b) develop peer-level rapport with instructors and trainers, c) learn in a manner that is conducive to their individual style, d) to select projects or tasks that reflect their desires, and e) avoid highly structured learning.
  2. Closely related to the previous assumption is that adults motivated to learn voluntarily, or at least learning material in a manner that generates a sense of intrinsic benefit such as to boost self-esteem or address a curiosity.
  3. Adults want to draw on or connect to their past experiences to help them in learning new content or skills. This stresses the importance of hosting learner groups that are comprised of individuals with similar experiences or interests.
  4. Adults are pragmatic and goal-oriented, wanting learning outcomes that are immediately applicable.
  5. Adults need to see the relevance and benefit of current learning to their life and future, work or personal.
  6. Learning needs to be problem-based and task-oriented instead of focused on the memorization of facts or processes.
  7. Adult’s lives are complex with multiple roles and busy schedules, thus learning needs to be more flexible in terms of time, place, and pacing.
  8. The ability to learn slows with age, yet learning becomes deeper and more meaningful due to its integration with a learner’s pre-existing knowledge and experience.
  9. Many adult learners who approach a new learning experience have anxieties, either due to negative learning experiences at earlier ages or because they sense they may not be equipped to learn as an adult.
  10. As a whole, adult learners are much more diverse, consequently requiring a greater personalization of the learning experience.
  11. Learning through the use of technology and at-a-distance communication can be new for many adults, thus causing a sense of disconnection with the learning process and a perceived inability to address previously mentioned adult learner needs.
  12. After a learning event, adults benefit from coaching, follow-up discussions, on-demand support, and informal communities of practice.

Adult TechImplementation

The topic of integrating these characteristics of adult learners into instructional design will be the topic of a follow-up blog post….

Reflection Point – “Learning isn’t an assembly line process like that implemented by Henry Ford”     ~Mark Sivy

References

Knowles, M. (1984). Andragogy in Action. San Francisco: Jossey-Bass.

e-Learning Ecosystems

e-Learning Ecosystems

By Mark Sivy

There’s growing awareness of the need for e-Learning Ecosystems that are designed to be adaptable to specific learning environment requirements and contexts. This parallels the increasing dissatisfaction with the classic learning management system (LMS) that tries to be the Swiss army knife of online education. Instead of attempting to use a LMS as a one-size-fits-all tool to develop and facilitate online teaching and learning, a growing trend is to adopt an e-Learning Ecosystem (eLE) strategy that offers the needed flexibility to address divergent educational requirements, differing instructor preferences, and the need for adaptive and personalized learning approaches. The bottom line is that educators and innovators in educational community are calling for well-developed eLEes that provide the learning resources and facilitate the educational experiences that instructors and learners desire.

e-Learning EcosystemLearning Management Systems Out?

Many traditional LMSes have become increasingly complex and bloated, and are less able to conveniently or easily be adapted to the specific needs of various fields of study, courses, administrators, educators, and students. To take advantage of what these LMSes do offer requires costly support, time consuming training, and the expectation of fitting education to a standard formulaic package. Many individuals are not willing to undertake or accept these caveats. This is not to say that the LMS is not useful as a means of course management, providing beneficial services such as class student lists, grade book functionality, certain means of communication, and file access.

e-Learning Ecosystems In

An eLE is a suite of e-learning tools that range in purpose from design and development to learning delivery and ecosystem evaluation. What a properly planned and vetted eLE can do is merge desirable LMS abilities (if an LMS is even used) with those of other specialty tools to create a collection of options that not only meet current needs, but is also adaptable to future desires and additions.

So how does one accomplish such an undertaking? From the conceptual onset, it should be realized that an eLE involves more than technical mechanics and innovative learning technologies. It requires a philosophical approach, a collective acceptance, and cooperative development. The project must have a soul.

SoulFirst and foremost, an eLE must involve stakeholders, including learners, instructors, managers, vendors, administrators, IT staff, and support staff. It’s important that this continues throughout the process, from the commencement through maintenance and updates. It’s then highly recommended that agile project management be used since it maintains an iterative process that is flexible and has a focus on groups of individuals working simultaneously and interactively. This contemporary approach is based upon the revolutionary, highly praised, and successful Agile Manifesto that was introduced in 2001 as a means of software engineering and development.

In Comes the Pareto Principle

Pareto PrincipleOnce the project stakeholders have been identified, the plan developed, and a budget target set, the next crucial step is the identification of the specific tools that will be active components of the eLE. At this point one might want to reflect upon the Pareto Principle (also known as the 80-20 rule) and consider its relevance to the eLE and the educational process. What this principle implies it that it may be found that the majority of learning will likely result from a few of the core tools that comprise the eLE. In other words, escalating expense and resource consumption will probably result as more specialized and niche tools are added to the eLE.

Reflection Point – ““Doing less is not being lazy. Don’t give in to a culture that values personal sacrifice over personal productivity.” ~Tim Ferris

Online Teaching and Learning in Practice

Online Teaching and Learning (OTL) Framework

by Mark Sivy

The current global academic arena is being shaped and led by innovation and online courses, MOOCS, certifications and degrees. Learners, whether young adults who are full-time learners or working adults fitting courses into their busy schedules, are demanding and benefiting from on-demand access to online education. Developing a robust OTL program enables higher education institutions to be competitive, to meet learner demands for online content and collaborative learning, and to address SME and industry needs for employees to have a working knowledge of online learning and operations.

MOOCProgram stakeholders need to realize that a new OTL initiative will take a few years to gain momentum, but once that occurs, rapid growth and development will follow. The following is a summary of the necessary considerations for strategically planning and developing a successful OTL program. Not all items must be implemented in association with the faculty development, but they will be to occur early in the deployment of OTL.

Elements That Facilitate Effective OTL Practices:

  1. Infrastructure
  2. Support
  3. Learner Fulfillment
  4. Faculty Approval
  5. Learning Outcomes
  6. Cost Effectiveness

Infrastructure

To ensure success, the technical, administrative and instructional foundations for an OTL program should be strategically planned to be sustainable and scalable. Common technical aspects include servers and database capacities, load analyses, student information systems, a learning management system, end-user devices, and bandwidth. Administrative backing in areas such as providing financial resources and staff, policy, advising, online library access, and learning object repositories.

Support

Multiple areas of support will be needed. This will involve help desk support for students, professional development and training for faculty, and technical support and maintenance for systems. Very often with a start-up program, support is provided by faculty, teaching assistants and user communities, but this should be supplemented and eventually replaced by institutional support facilities.

Support Services

Solid support services can make all the difference between program success and failure

Learner Fulfillment

Online learners prefer and need responsive and individualized services. This includes not only the learning management system and faculty, but also areas such as advising, registration and tutoring. Effective and frequent communication is a premium in OTL, and thus the learning environment should sustain high levels of communication, social interaction, and collaboration. Student surveys and needs assessments should be performed on a regular basis.

Faculty Approval

At the core of a successful OTL program are the faculty. They should be involved in the program building process from the very beginning. Input surveys identifying faculty needs, learning needs, and technological needs should be implemented. Marketing of the OTL program should begin early, showing the benefits and advantage of how OTL can enhance instruction and the academy. It is also vital to host faculty forums, create faculty focus groups, form communities of practice, and identify faculty champions. A grassroots faculty advancement of OTL is likely to have a much higher degree of buy-in and success than a program that is a top-down initiative. With that said, administrators should acknowledge that OTL can be more time consuming for the faculty than in-person courses.

Learning Outcomes

It’s essential that both students and faculty feel that the quality of OTL is on par with face-to-face learning. If done well, OTL can exceed traditional classroom outcomes. This can lead to better enrollment, retention and graduation rates.

Cost Effectiveness

A well-planned and supported OTL program can increase financial, infrastructure and human resource effectiveness, thus reducing overall costs.

Reflection Point – “The challenge is not simply to incorporate learning technologies into current institutional approaches, but rather to change our fundamental views about effective teaching and learning and to use technology to do so.” ~Donald Hanna

Online Learning Part 6

Online Learning Part 6 – Series Final Thoughts

by Mark Sivy

online learningIn this age of global opportunities due to increased connectivity, greater mobility, and seemingly endless web-based possibilities, intellectual capacity is now being recognized as a nation’s greatest resource. In response, governments and educational institutions should now be seeking to leverage forward thinking strategies and innovative technologies to develop and capitalize on the human resource. Whether changes are being made in public schools, higher education, talent development, or training, the educational processes should be interactive, engaging, and reflective of present and future social and technological trends. A cornerstone of this movement is online education.

At the Core

As a foundation to online education offerings and support, it should be recognized that creating instructional materials is both an art and a science.  As appropriate, design and development staff should incorporate K-12 learning theory (pedagogy) and adult learning theory (andragogy) in the creation of educational content. Additional considerations include:

  • needs analyses
  • stakeholder involvement
  • instructional design – the mechanical / technical aspects of online content creation
  • instructional systems development – the strategic merging of instructional design with learning theory and situational analyses
  • other learning theories such as constructivism, connectivism, and social constructivism
  • web-based learning environment implementation and administration
  • additional web-based learning tools
  • course authoring tools
  • multiple language availability
  • accessibility
  • communication planning
  • media creation
  • project management
  • teaching and learning support

teacher-407360_1280A Broader Sense

Given the current global trends in education, this matter should not a question of whether or not to accept online learning as part of the educational process, but rather how online learning will be incorporated into the local and regional educational culture. For those educational institutions, regions, and countries that want their citizens and country to remain competitive in a global market and economy, online learning should become an integral part of the teaching and learning process.

Reflection Point – “Wherever I see people doing something the way it’s always been done, the way it’s ‘supposed’ to be done, following the same old trends, well, that’s just a big red flag to me to go look somewhere else.” ~Mark Cuban

Online Learning Part 5

Online Learning Part 5 – Tools

by Mark Sivy

According to the Center for Learning and Performance Technologies, there are currently over 2000 digital technology tools and applications which can be used for education, with most of them being relatively easy to use and free or low cost. Mixing these up as you’re developing different online learning or e-learning lessons and activities or mobile learning chunks can make your instructional design and course more exciting and engaging. Most of these tools can be included in the following categories:

  • calendar Personal Productivity – includes calendars, concept mapping applications, computer utilities, organizers, and accessibility tools.
  • Web Browsers and Related Tools – allow for accessing, subscribing to, searching, aggregating, and reading web content.
  • Web Information – offer the ability to create, post, and read information using websites, wikis, and blogs.
  • Communication Tools – permit both synchronous and asynchronous options such as email, instant messaging, texting, and discussion forums.
  • Documents – these provide for offline creation and presentation of information such as documents, spreadsheets, web designand presentations
  • Public Information – present many forms of information access including but not limited to frequently asked questions (FAQs), tutorials, podcasts, and open courseware.
  • Course Management Systems – enable the creation and delivery of course content as well as interactive participation, social exchange, collaboration, tracking, communication, and grading.
  • Instructional Design and Development – support course content authoring and learning assessment
  • Audio, Video, Images, and Graphics – allow for the creation, review, editing, and presentation of a variety of multi-sensory presentation
  • web browserVirtual Environments – facilitate the interaction of individuals with environments and other individuals through the use of avatars within three dimensional surroundings.
  • Web Conferencing and Web Meetings – allow individuals to meet synchronously using voice, voice and video, whiteboards, and screen sharing.
  • Social Networks – permit the creation of various online communities, and allow for the formation of personal and professional networks.
  • Collaboration and Sharing – provide for common digital work spaces for groups or teams to collectively create, share, and modify content.

“The mediocre teacher tells. The good teacher explains. The superior teacher demonstrates. The great teacher inspires.” ~ William Arthur Ward

Online Learning Part 4

Online Learning Part 4 – Types and Extent of Online Learning

by Mark Sivy

Online learning exists in different forms and they vary based upon the intended outcomes, level of interactivity, number or users, and the forms of communication which are used. Four general types are:

  • Static Information (usually low level of interactivity, single user, reading)

This can provide intentional learning as in the case of online frequently-asked-questions or other knowledge bases which were purposefully created to provide some form of education for targeted learners. This information could be for a specific subject, process, task, or product. Other online information such as blogs, wikis, and websites can provide unintentional learning in the sense that they are not provided for a specific audience, but rather have been posted for public access and can be found through searches or “web-surfing”. These usually require low levels of interactivity and engagement other than reading.

Static Information

Example of static information – from Clayton Christensen Institute.

  • Web-based Support (usually moderate level of interactivity, multiple users, text-based communication exchanges)

Learning occurs through the use of forums, chat rooms, discussion boards, text-messaging, e-mail, or live instant-messaging. This form of learning often involves a knowledgeable person who responds to learning by answering specific questions or providing needed information.

  • Synchronous (usually moderate to high level of interactivity, multiple users, various forms of sensory input)
Adobe Connect

Adobe Connect

This occurs in real-time with a live instructor presenting information or with a facilitator guiding learning activities and processes. It can be similar to a traditional class meeting, but the meeting is via the Internet using a specialized meeting technology rather than within a physical space. Everyone logs into the common application or system at a specified time and for a given length of time. An event can happen once or meetings can occur on a regular basis for as many times as is required. Communication typically involves text, voice, and sometime video.

  • Asynchronous (usually moderate to high level of interactivity, single to multiple users, various forms of sensory input)

This is the most commonly used category for web-based learning which is occurring in association with a given course or class. It involves self-paced learning which means the learner accesses learning materials, resources, activities, etc. at a time which fits their schedule and location. The usual pacing limits or guidelines are based upon course syllabi and daily, weekly, or term-based timelines. Often asynchronous learning happens through a well-designed website or learning management system which has been developed by an instructor or team of instructors. Even though learning can this type of learning can occur individually, it usually involves a combination of individual and group efforts.

For more on synchronous and asynchronous online learning, read EDUCAUSE and eLearners.com articles.

Reflection Point 1 – I hear and I forget, I see and I remember, I do and I understand. ~ Confucius

Extent of Online Learning

Online learning can also be described based upon the degree to which the learning occurs online:

  • fully online learningFully online – the instruction and learning occurs almost completely in the online environment.
  • Hybrid / Blended – there is a blend between substantial learning occurring both online and face-to-face.
  • Supplemental – the majority of learning occurs in the physical classroom with ancillary materials and resources available online.

Reflection Point 2 – Good teaching is good teaching, no matter how it’s done. ~ Anonymous

 

Online Learning Part 3

Online Learning Part 3 – Benefits and Challenges of Online Learning

by Mark Sivy

online learningOnline learning is not intended or expected to be the magic solution to current education issues. Using strategic planning, an instruction systems technology (human performance technology), and instructional design for online learning approach can in some cases resolve or reduce present education problems or concerns, and it does address modern learner expectations to use digital technologies. On the other hand, online learning comes with its own issues.

Some benefits of online learning are that it can:

  • Fit into personal schedules more easily than traditional learning.
  • Be self-directed and self-paced, thus allowing learners the opportunity to speed up, slow down, and review content at an individual pace.
  • Lead to greater self-confidence, thus empowering the learner to take more responsibility for their learning.
  • Offer personalized learning, using a variety of delivery and presentation methods, thus accommodating multiple learning styles and personal preferences.
  • Lead to the improvement of learner attitudes, self-esteem and self-efficacy which can result in better outcomes and learner retention.
  • Allow for greater personal mobility, reduced travel time and expenses, and the ability to overcome geographic barriers.
  • Compensate for personal restrictions, challenges, or limitations.
  • Facilitate increased student interactivity, student collaboration, team work, and one-on-one contact with the instructor.
  • Permit learners to experiment, explore, create, fail, retry, and learn without the fear of others being aware.
  • Be used to create peer community and support which enhance learning.
  • Allow for broader learning opportunities and course options at a lower cost to the learner.
  • Lower the cost and ease the scheduling for instructor professional development, training, follow-up contact, and ongoing support.
  • Enhance the learner’s awareness and skills in the use of technologies such as computers, applications, and the Internet.
  • Deliver standard content and consistent messages, ensuring that learners have access to the same resources and opportunities.
  • Provide cost savings to institutions in terms of reducing the need for buildings.
  • Enable global awareness, community, networking and resources.
  • Reduce environmental damage caused by energy consumption, waste emissions, and land use.
  • Provide tools which allow for tracking, analyzing, reporting, and improving teaching and learning.
  • Host simulations and role-play activities that would otherwise not be possible

Reflection Point – “Education is what remains after one has forgotten everything he learned in school.”   ~Albert Einstein

Some challenges of online learning are that:

  • Learners who procrastinate, are not self-motivated, require frequent prompting, or who have poor study habits may fail to meet requirements and deadlines.
  • Non-verbal communication such as body language, facial expressions, and eye contact will typically be missing.
  • Barriers can exist initially for learners due to the need for new skills which are associated with using technologies and new ways of learning.
  • Technological constraints exist in terms of communication, project completion and submission, inadequate devices, and restrictive file formats.
  • It is more difficult to interact or communicate with individuals who tend to be unresponsive.
  • Issues can arise for instructors due to the need for adapting or learning new online teaching strategies, processes, and routines.
  • Students may miss face-to-face social contact and interaction, can feel isolated, or may need in-person teacher-student interaction.
  • Instructors may not always be available on demand in a manner which is often expected when communicating electronically.
  • Slow or unreliable Internet connections can present issues and frustration.
  • Creating and maintaining the necessary institutional infrastructure, resources, and support can be costly and complex.
  • Learners may be confused or disoriented due to the lack of routines surrounding a traditional class.
  • Hands-on activities or lab work are sometimes difficult to host or simulate.
  • Immediate feedback which exists in a traditional class often is not available
  • There is a dependency on Internet connections and functioning hardware.
  • It often requires a difficult change in attitudes and beliefs by learners, instructors, parents, and community.
  • There is a reduction in opportunities to develop oral communication skills and other social dynamics.

Reflection Point – Technology is not capable of or intended to replace teachers, but “any teacher who can be replaced by a computer deserves to be.” ~ David Thornburg

 

Online Learning Part 2

Online Learning Part 2 – How Did Online Learning Come to Be?

by Mark Sivy

In tracing the roots of online learning, it is first necessary to put forth a basic understanding of what sets online learning apart from other forms of learning. For the purpose of this article, online learning is learning that takes place via the Internet when there is a lack of physical presence between the learner and instructor due to geographic separation. Given this perspective, evidence of learning at-a-distance is seen in a 1728 advertisement for a Boston mail-based correspondence course for learning shorthand. Recognized formal education at-a-distance can be found as early as 1858 at the University of London and in 1873 through the Society to Encourage Studies at Home in Boston. Early forms of technology-enhanced distancePLATO Learning System learning are found in the early 1900s with the use of new technologies such as the radio, slide projector, and motion picture. Starting in the 1940s, television provided another medium for distance learning. The first noted use of computers that formed an organized and connected system of learning was PLATO (Programmed Logic for Automatic Teaching Operations) in 1960 at the University of Illinois. With the conception of the World Wide Web in 1989 by Tim Berners-Lee and it being made publicly available in 1993, modern forms of online education began developing.

Today’s online learning occurs through the use of digital devices such as personal computers, laptops, tablets, or mobile phones that are connected to educational content, events, and activities via the Internet. Depending upon personal choices, needs, and resource availability, web-based learning is available in a variety of formats from instructor-led massive open online courses (MOOCs) to self-paced personalized web-based tutorials. Online learning usually involves gaining access to rich learning environments, experiences, and events which might otherwise not be possible in a typical classroom.

At the level of primary grades, online learning is usually limited to teacher-led activities in the classroom or parent-monitored web-based activities at home. At the secondary level, online learning options become more varied and with increased individual access. For higher education and adult education, learners typically have open access to a variety of digital technologies which allow full access and use of web-based learning resources.

Today online learning is often and incorrectly, used interchangeably with e-learning. In actuality online learning is a subset of e-learning, which actually encompasses all forms of teaching and learning through the use of educational technologies whether via the Internet, a network, or a standalone system. This broad expanse of e-learning includes multimedia learning, computer-based training (CBT), virtual learning environments, and mobile learning.

mobile learningIn summary, online learning involves achieving intended learning outcomes using a digital device that has access to web-based educational content, resources, events, and activities.

“Education is not the filling of a pail, but the lighting of a fire.” ~W. B. Yeats